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Project Overview

This is a game implementation that runs entirely inside of AutoCAD; it uses the C#.NET AutoCAD API. The game uses all of the standard elements that would be available as a drafter. The character sprites are made up of blocks.  All of these items are generated at run time and are not imported from a library.

There are four different types of asteroids: the player’s ship, bullets, stars, and explosions

This project started by trying to answer a few simple questions

  • Can we display real-time graphics?
  • Can the graphics update without user interaction?
  • Can we get enough performance to play a game?

Typically, the graphics area will only update under the following conditions

  • The user moves the mouse on the screen
  • The view is zoomed or panned
  • The user manually regenerates the screen